E-Sports Marketing (A.S.)

E-Sports Marketing (A.A.S.)—The E-Sport Marketing AAS degree program prepares students with the skills and foundation needed for a career in this specialized, fast-growing marketing industry. In addition to marketing skills, a foundation in content creation through graphics, video, and game design are emphasized. Upon completion, students will have the specialized skills needed to secure employment in this area of marketing and/or continue their studies in a four-year institution.

Course Descriptions: Online or PDF

E-Sports Marketing
A.A.S. Program
Hegis Code: 5004

Total Credits: 64

First Semester Credits
ENG 100 Enhanced Composition I, or
ENG 101 Composition I, or
ENG 108 The Craft of Composition / Honors English I(1)
3
LAW 106 Sports and the Law 3
MKT 100 Introduction to Marketing 3
MKT 103 Principles of Sales 3
PSY 203 General Psychology I 3
Total Semester Credits 15
   
Second Semester Credits
ART 130 Graphic Design I 3
CMP 115 Computers in Business 3
COM 101 Interpersonal Communications 3
MKT 105 Sports Marketing 3
MKT 106 Principles of Advertising 3
Total Semester Credits 15
   
Third Semester Credits
ART 237 Digital Video and Visual Effects 3
GAM 101 Game Design I 3
MKT 130 Marketing Research 3
MKT 145 Consumer Motivation and Buyer Behavior 3
SOC 201 Introduction to Sociology 3
Total Semester Credits 15
   
Fourth Semester Credits
Humanities Elective(2) 3
Laboratory Science Elective (3) 4
Mathematics Elective(4) 3
MKT 107 E-Sports Event Marketing 3
MKT 138 Public Relations 3
Total Semester Credits 16
   
Fifth Semester Credits
MKT 142 Field Training(5) 3
Total Semester Credits 3

 

  1. Depending on placement
  2. Must choose a course with SUNY GE Humanities Attribute
  3. Must choose a course with SUNY GE Natural Science with Lab Science Attribute
  4. Must choose a course with SUNY GE Math Attribute
  5. Permission of Department Course Coordinator

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